Thematics 1

Themes and Relations 1

Taking the artists I have examined for gamefulness I start to categorise their work, looking at a common theme or heading to classify them. This enabling me to begin to see emerging patterns in how artist work with games..

Balls:
Antigus – Rules of the Game – (RW) A basketball and football game on same court.
Cattelan Maurizio: bar football for two teams of eleven players
Fishbone’s Doug Biennale Golf Course (RW) of crazy golf
Tzaig Uri: soccer match with two balls between Jewish and Arab Israelis

Artist Computer Games:
Archangel Cory: Clouds Mario where all that is left is the clouds (RW)
Rohrer Jason – A pioneer of computer video game art.
Delappe Joseph: Dead-in-Iraq (2006) A pacifist intervention, into the online game American Army, designed for recruitment.
Bunting Heath: BorderXing Guide
Sobecka Karolina: Medusa FPS: A reworking of a first person shooter game, where the violence of the game is brought to the fore for ethical consideration.
Stern Eddo: Vietnam romance: An animated computer game, played in galleries with xbox controller
Yang Robert: Stick Shift : A computer driving game, about pleasuring the car you are operating.

Computer games interpreted in the world
Poster Child: Block Mario, Street artist installs mario block around towns
Wilson Douglas – Joust game. A game that adapts Wii controllers, where participants in public space have to disturb the controllers in each others hands.
Zúñiga’s Ricardo Miranda: Vagamundo: – a mobile arcade game cart.

TableTop games
Berchert Alexander: Maze, a table-top tilt game (Rw) (one of many RW of ball games)
Greyworld:(RW) a giant version of the early computer tennis game Pong
Cattelan Maurizio: bar football for two teams of eleven players
Sandilands Jono: The art of Ping Pong – A game of ping pong where the ball makes patterns.
Saperia Ed: Home Turf, a distorted billiards table
Orozco Gabriel, Ping Pond – A large ping pong game with a pond in the middle.
Pichlamar Martin: Bagatelle Concrète. A pinball machine that makes a music work when played.
Sandilands Jono: The art of Ping Pong – A game of ping pong where the ball makes patterns as it lands
The pattern created at the end of the game can be printed out and kept.
Saperia Ed: Home Turf, a distorted billiards table
State of Play: INKS an on-screen game within a physical pinball-style environment

Board Games
Catlow Ruth – Rethinking Wargames: An internet forum questioning of chess against war..
Duchamp/Cage: Reunion, a game of chess where the moves make electronic music
Ono Yoko: White Chess A chess game where both sides are white.
Ball Lilian go – based on the game go with an environmental angle.
Ducornet Guy and Riki,: Reworked lotto by replacing the numbers and images

Saito Takako: fluxus chess
Gage Zach: Really bad chess: Chess but with random selections of pieces each game
Helguera Pablo: The Dictator Game
Fahlström CIA Monopoly, Öyvind A version of monopoly with blue and red armies.
METIS: World Factory. A theatre work, where the audience play in teams as factory owners, though a board game and car structure.
Neidhardt Sharilyn: The Human Scale Chess game. A chess game played out in a city where the players are people, and the city is divided into the board.
Noble Paul: Doley an unwinnable board game.
Ono Yoko – Play it with Trust. A Chess set where all the pieces are white.
Saito Takako: fluxus chess

Chance:
Best Anna: Mecca (1999) installation State Mecca Bingo Hall, with bingo game (RW)
Ashcroft Louise: Unlucky Dip, (2017) participants put hands into a lucky dip bag and have to feel around and say what shape the sea monster is ?

Hunting -Finding:
Blast theory: Locative games with performative elements
Alÿs. Francis- Guards – army guards finding each other on London streets
Pugh Nikki: Bloop – A blindfold game with digital augmentation.

Mark-Making:
Pester and Rossi: Infinity Pitch. Participants can create the art on the walls of the gallery using multiple coloured masking tape and cover inflatables with it too.
Ondak’s Roman: Measuring the Universe. Participants draw their height on a gallery wall.

EXPLORATORY:
Snibbe Scott: Boundary function: A raised platform with projected lines that make space according to who particiapants walk around it.
Utterbeck Camille: Shifting Time: A Public art video screen, passers by control it with their movements, and the closer they get, the screen reveals images further from the past.

CARDS:
Stork Gesine: game of life: A meditative card game for two people
Takahashi Tomoko: twenty-four hour game of Patience

Interaction with sculptural objects: Push/Pull/Scale/Manipulate
Chowdhury Jenny: The Cell Atlantic Cell Booth A portable structure for seclusion when making calls
Cross David: Level Playing Field: An inflatable structure that team race across.
BGL: Carrousel: A carousel made of everyday objects.
Big Urban Game (2003) participants moved large- scale game pieces around the city
Brown and Garrett: Cloud A large light bulb cloud, that people can switch on and off.
Brody Condon: LIne Up – a number of participants hold long bamboo poles, and must keep them touching and moving.
Guerilla Dance project: Rolling Stones. Interaction with sculptural stone objects
Morris Robert: bodyspacethings: A series of sculptural objects that participants interact with using physical skills such as climigning and balancing.
Paice Adriana: Fragments. A series of tapestry works, accompanied by audio that is activated by interacting with the artworks.
Pape Lygia: divisor: A very large sheet with slits in for many participants to place their heads through and become a single moving sunched object.
Paty Clare – Empathy Museum, Walk a Mile in My shoes. A house size shoebox, with donate shoes, people can wear and walk around in, while hearing the story of the owner of the shoes on headphones.
Payot Laurence : People Pavillion: Wearable costume, that is part of a greater whole, worn by others. When participants come together they can form a structure.
RAKOWITZ MICHAEL:paraSITE: Individual inflatable igloo structures for the homeless to live in.
Starn Doug and Mike: Big Bambú: Large bamboo climbing and maze like structures for participants to scale and play in.

Gameful artworks sourced from playgrounds (including chalk games) or
Recreating playground experiences

Breken Everdien: chalk circle games, often playing on Hop Skotch
Child Lottie: group work, on the streets, immediate games such as scaling walls and sliding along floors of stations.
Faithfull and Takahashi: Nightime ‘It’ (RW). Played it in night time with fluorescent clothing and torches.
Flanagan Mary – (RW) map skotch – bomb skotch
GRAMAZIO HOLLY Games for places: uses a combination of various school game tactics.
24 Asphalt Games used street corners as territory for players to capture
Hamilton Ann: The event of a thread – a large swing installation which controlled a massive curtain.
Heeswijk Jeanne: A version of a land grab game for two, with an earth square where participants carve out areas for themselves.
Nielsen Palle The Model & Play as Social Activism: (1968) 20,000 children and an indoor adventure playground in a gallery
SuperFlex One Two Three Swing: A large swing installation, for threes.
Walker Brendan: Oscillate ‘ride. A swing that you ride on while experiencing a VR headset world.

Test of Strength:
Shijff Johann van der: The Arm Wrestling Podium. A publicly installed movable arm wrestling area for public to use.
Schrag Anthony – 5 sided tug of war A game of tug of war that uses a rope structure with five sides for five teams to pull at once

Throwing/Tossing:
Belt David: Glassphemy! A large walled of structure into which people toss bottles.

Perspective Alteration:
Scher Julia Predictive Engineering: A work that creates false surveillance footage for participants to watch back as they go around the spaces the footage occurs in.

Role Play:
Calle Sophie – takes on roles around various subjects.
Coates Marcus: Dawn Chorus – participants mimic their favorite bird song, by being speeded up in video.
Condon Brody Twentyfivefold Manifestation, 2008 A live roleplaying performce for 80 people.
Holler Carsten: Frisbee House. Participants invited to throw Frisbees through holes
Palmer Karen: SynchSelf 2: an immersive video work, where participants watch parkour while their stress levels are monitored, and effect the film.

WORD:

Mathesun and Marcult – art/game duo – Manifesto. Teams have to write manifestos against each other.

LUSORY: Rule Based
Grasse Vanessa: Mesh An outdoor dance gamework, for public, where they have to stay connected.
Harrington Janine: Dance/installation Bridge
Miller Naomi: The workoffice. A touring, office, where artists can sign on and then undertake tasks they are given.
Sehgal Tino: Constructed situations, where choreographed crowds of people interact with public.
Smith Samara – Chain Reaction: A location based work, where participants react to logos that affect their path through a city.
Wurm Erwin: One Minute Sculptures: Participants make sculptures with their bodies and objects in gallery spaces.