kinesthetic empathy, that people can imagine through watching. Immersion, incorporated participants ,at the actions of the participants, can too convert not just the activity, but what it is like to undertake the activity, there is empathy in watching others undertake the task.
In the golf dance piece, where dancers use a mini golf course and change it with their bodies, I find this interesign in regards to Suits and the original idea of obstacles in gameplay.
—————————————————-
The course becomes a site of invention and fun, a venue for romantic engagement,
violent action, reverie, and relaxation; a host of alternative practices that suggest that
“things, relations, and selves could be otherwise” (Katz, 2004, page 102). Accordingly, this
dance performance reveals how play is “both a form of coming to consciousness and a way
to become other” (page 98). It also resonates with Alan Radley’s notion that dance is an
expressive and playful endeavour that produces
““the fabrication of a ‘different world’ of meaning, made with the body. It is perhaps the
most direct way in which the body-subject sketches out an imaginary sphere.
——————————————————
Reading clare bishop, and her essay on dance in gallery, two good bits so far, the idea of virtuosity, that the outcome of an activity is communication, maybe this fits with y idea of virtuosity but also the incorporated participant, but also to question, if those performing the work of others, are asked to draw on some kind of emotional reservoir, then it is a question of what is the relationship between documentaries, and the revelation of the personal. Do people want to reveal things about themselves, or have information shown to others. Do people want their stories told or to partake of art.
———————————————–
For instantaneous structures, Claire bishop talks about how galleries have created these dance experiences, where the work is stretched across gallery opening hours, this is in contrast too instantaneous structures outside of the gallery that last moments, but have further structure, longer term through the orchestration of the parts into a work after the fact.
———————————————
SO in vis art longitudinal performance, bishop relates to iphones and instagram documentation, and here it is that the
—————————————
The documentation is reworked and informed so it becomes the physical artwork.
—————————————
More than documenting, it is structuring, and orchestrating – MORE THAN DOCUMENTING –
—————————————
Bishop writes of transgression n terms of art, and what it allows of the performance, as anti entertainment, but in games and with vertigo, it becomes the entertaining part for performer to do.
————————————-
Bishop says documentation fails to capture the performance, but if the documentation is actually the object of the work.
—————————————
WHERE IS THE OBJECT< IT IS THE ORCHESTRATION
—————————————
It is interesting, so bishop says about the way that performance time, dance time, ha altered to fit museum time, but this is different to the way that instantaneous structures work, sound and eruptive, momentary in nature, but elongated though artefact. Also There is a manner in which the idea of performance in galeries is termed sculptural, to differentiate it from time based performance, is there a sculptural quality to the work in the public sphere.
———————————–
Virtuosity, is there a politics of this false virtuosity, to breaking the need for long form training, and increased easiness.
———————————–
The split concentration, in the activities of Slime tango and of Swingball Shakespeare, relate to the nature of the activity, the way the activity works in the space, but also ot the challenge, the mechanic, by making the participant concentrate on two joint undertakings.
————————————-
Additionality as a mechanic for creating works from existing games.
————————————
Is the movement with the feet big enough to indicate dance,
————————–
Virtuosity is of the moment. Which fits with the idea of immediacy
————————–
This idea of a split attention, is part of the cultural idea that our concentration with digital devices are split – but also can splitting an activity, actually be a way of increasing concentration, it creates immediate challenge, that requires mastery through practice.
—————————–
Ambient play – a move on from casual play.
——————————
`the idea of the non professional body, as against the virtuosity of performance. danseur piéton. A non-virtuosic body
—————————-
To be like a professional, virtuosity
—————————–
I am stupid, why did I not film the blowing! For the condensation animation, must remember to do that.
-==========————–
So in condensation animation. It is about creating gaps in the animation. So it shows the people partaking. It is interesting to look at accumulation in relation to cheating. As in how real is a real account, artefact, documentation. Is accumulation a form of survey. And how does this work with the notion of effecting aspects in the suite. Or if the edit requires in its orchestration a central digital manipulation after the fact.
———————————
Condensation thoughts
So looking over the footage wondering about how to bring the blowers into the work, how to create the gap that allows them to come to the fore. It is almost as if the work is in a number of pieces, there is the templates, the blowing and then the animation. The animation though accumulation only really works if there are no gaps. But the only way the participants can come to the fore is if there are gaps for them to emerge. This is once more another angle on the too tight a task, not allowing those in the work to emerge. For their interaction to be central.
I am going to film the blowing a short bursts of video, so you see the condensation form, and then the angel as still, and also have another camera capturing different angles etc, as filmed bits
Also this work touches on mythologies, of breadth brining the inanimate alive, but also the huff and the puff on the three little pigs.
Will I have to prize the animation apart in some manner in order to put in the people blowing
———————————–
BRILLIANT – Through the brilliant club and working with the children, introducing them to my research and its themes. I have developed a further disjunction, of slider scale in games and art that can become atool of distinguishing the various structures,a si n Padia and Ludic, there is also though the way that we interact with such structures, and can the either poles be Chance and Skill. And also here this could feed into my ideas around Virtuosity. This seems to capture the imagination of the children, and help them to see how to design experincess, looking at the difference between chance and skill, so for instance in the game of Bingo, to make it more skilful they suggest remove the cards and relying on memory alone. This is also about progression and learning the skill, but in some way the works undermine and go against skill factors.
—————————————-
Brilliant club – another thing I have come upon, is the idea of taxonomy, and the everyday, and exercise to teach ways of sifitng information. We devised the idea of using top trumps, but with aspects in the everyday life of each child. I have set them the cards to finish at home, be interesting to see what they do.
——————————————
AMBIGUITY OF VIRTUOSITY – Can some fo the ambiguity of play be applied to the notion of virtuosity, as in is he virtuosity real.
———————–
Gaps, but small units bought together, but further the idea of virtuosity,
———————-
Looking at the way the works operate online.
———————–
Granularity, breaking things down and examining them in relation to collection of units.
———————–
Second, games can be (and are) described by
fundamentally different ontological categories – objects, processes, sets of properties, sets
of relations, sets of rules. Which one should be treated as basic and fundamental and which
as secondary? (Aarseth 2014
——————————————
Breaking things down, or building them up.
—————————————-
Mechanics that have uses
—————————————-
Meta – micro, should we break things down to examine them, or even work with elements to build them up?
—————————————–
Games are part of a domain of activities
—————————————
World Events – to create broken down aspects. So the abstract through the physical
—————————————
Definition 3. Bernard Suits.
To play a game is to attempt to achieve a specific state of affairs (prelusory goal), using
only means permitted by the rules (lusory means), where the rules prohibit use of more
efficient in favour of less efficient means (constitutive rules), and where the rules are
accepted just because they make possible such activity (lusory attitude). [… .] [P]laying a
game is the voluntary attempt to overcome unnecessary obstacles. (Suits, 1978, p. 41)
————————–
The split of the physical and the mental.
—————————-
Ambiguity is the most interesting phrase around games –
—————————–
Ambiguous states
—————————
Non-games are a class of software on the border between video games and toys. The original term “non-game game” was coined by late Nintendo president Satoru Iwata, who describes it as “a form of entertainment that really doesn’t have a winner, or even a real conclusion”.[1] Will Wright had previously used the term “software toy” for the same purpose.[2] The main difference between non-games and traditional video games is the lack of structured goals, objectives, and challenges.[3] This allows the player a greater degree of self-expression through freeform play, since they can set up their own goals to achieve.
—————————
Ambiguity – collusion – split – virtuosity.
—————————–
Contingencies, is this something that can connect the elements/mechanics to the ontological whole. Rather than an emergence from the elements, can you have a whole, that is contingent on the use or mix of certain elements, in a certain situation, to give a certain whole result. .
—————————-
Implied play- real player – the difference.
——————
Transgression – but also how backing effects thing, getting permission,a supposed to turning up, as opposed to some organisation helping, with darlington and the maypole I found it dampened things, removed the excitement as it had low expectation and was normalised. But with condensation animation the help of the Tyneside, was very supportive, it gave us a really comfortable space in which to do it, the film schools, and a really good window, with a good views, it did suddenly feel more sanctioned and permitted. But it was still an event apart and on its own. Also it meant that I had people from the tyneside coming over to do the blowing, also this is the first time I had a chance, because we had participants, for me to actually film the blowers. Further as this is partly a gateshead project, saying it is for gateshead and the angels birthday, rather than research, seems to make organisations more open to getting involved in the project. So here even though some backing, it still manages to be a disjunctive experience, as it is an act alone, once part of festival, or a number of similar events, broadcast beforehand, it loses its nature to surprise. So a balance, between having the activity occur, getting participants, alongside authorisation, protocol, and surprise, can all affect the slider bar of transgression.
———————
Contingencies – the idea that the work relies up certain environmental setting to occur, so much like affordance, but that the outcome falls back upon the setting of it behaviour.
———————
Rereading at organising the idea, the focus on the margins, in some manner can then also be slotted into the idea of the works being made for specific local, but this fits with affordance, and the notion of the environmental concerns, so the works are contingent.
———————
Heard on thinking aloud about how on a motorbike at 70 miles an hour, everything kind of dissipates around you, and thinking on location, do I want it to come to the fore, as I keep saying with the condensation, but for the participants for it to fall apart around them though the activity, so like vertigo, and flo, they are unaware of surroundings?
———————
BRILL – did the idea of the top trumps with the students, and it worked pretty well. It bought up a couple of things and did relate it to research, one did online sites, like twitter etc, the other did youtube stars, and one did their family. It led to talks about subjective and objective, with their measures a mix of the two, so that was pretty good. Am wondering about oding a top trumps for my own research. Or as an exercise for others.
———————————–
Folk structures for Ludic activities
———————————-
CONDENSATION The idea came about from a desire to look at the notion of drawing, or of, somehow giving an entry point to people with no drawing skills a way to become part of a drawn work. There is the balance between the real and the artificial, in that what is it to draw. Are people in some manner, thought controlled almost drawing by filling the template with their breadth. I feel so, I had tried a couple of different things, such as a sketch a graph, and drawing with a finger. I originally also thought about hiding the interface, so watching the video you didn’t realise how it was made. But that seemed cold, and unconnected to the notion of the participants, so opened it up to reveal the templates. At one point I thought in the animation, showing the templates on the window like a keyframe in sequencing, but then instead, as I progressed, and started to move between windows, came up with the idea that between segments could be the video clips of people blowing into the template. The work is real, in some sense, as the condensation ange is really on the glass. What is a Ludic activity, if I look again at skill and chance, the template is mid point, there is chance as to how well the angle comes out, but also a certain skill. Thinking on this more, and how it is Ludic, in a sense perhaps part of the Ludic experience is the notion of effort. In that an interactive artwork, or participator can be the pushing of a button, or the pulling of a lever, the activation of a work that plays out, and that you interact with at times, but is the amount of effort it takes, a barometer to measure the Ludic nature of the work. It seems like you are controlled and following a certain line, but it is open, is more effort than tracing, with a higher skill but in terms of breathing and holding the template needed.
——————————————
By saying the angel is really there, I mean it is not put on afterwards, it is like a matte, with it in the environment, distilled through the glass. This also touched on a game idea I had about people watching, and using the environment itself as the backdrop.
——————————————–
But while those in the work are active, what about those watching back the artefact, as an artwork. By showing the process, and concept, in the work itself, much as the need for a work that is political to inspire unrest, in this way, the work is more to inspire others to realise ways they can make creative work, and success online can show it success. In some manner, is the idea compensatory, we are not great animators, or pixar, but through a concept we have arrived at a work, that is different enough to be of interest. In this way, is it a bit Why don’t you, or How we did this, as in online challenges, we are saying, how can you use this idea, can you use this idea better than us, is there a way to progress it. These people took part and enjoyed it, would people where you are enjoy such an experience, and if so, go and do it. This was most evident in the work Swingball Shakespeare,which after the coverage on the BBC, saw a flurry of others, saying they would try this idea with their pupils. (though I have not seen evidence, of this occurring).
—————————————————-
Marginality, but also the way the work is made, is it casual, meaning in outside time. When making the work, I had the two girls, and had to spend a lot of my time looking after them, so developed a style interested in works, that would only entail one actual day of filming or interacting with public, sometimes two, and then being able to work with that footage at night, ro take my laptop to soft play etc. So there’s this idea, that the actual structures of how these work are made, is marginal, that there are other activities occurring,that the time spent is down time, or that the time is shortened for immediacy and to allow the work to be created. In This way the outcome of the work, the idea of instantaneous structures, emerges, form the needs of how the work is made. The last precariousness of the endeavour.
———————————————-
FORGOT watching back the footage there is a kind of intimate connection between the blower, and the window, as noted, it is like you are telling it secrets, it reminded me also of the wailing wall in Jerusalem. If looked at in relation to proximity, the closeness you have to go to the glass is part of the works transgression.
——————————————
This work also has because of the environmental concerns a sense of tension as to what it will look like and how it will take.
———————————————–
It is interesting to see it form a wider shot the angel.
———————————————-
So from looking at affordance, rather than seeing how the activity affects the space,it developed a notion of use of space, of a form of specificity, or consideration, which is now maybe contingency, and with Slime tango it became about filling or operating within a certain space, that would contain and fuel the activity.
——————————————-
With The blowing, filming from the inside out, means that we lose the huffing noise etc, so the audio is muted in condensation animation.
————————————-
Contingency, for the way that I use space, so not specific, or considered, but contingent.
————————————–
These new elements I am putting into the site, exploring the themes, means I can also start to see different elements, across works bought together,a sup till now I am only demarcating the works into separate sections.
—————————————
Conditions – conditionality – and self deception.
——————————————-
What is the work, now looking back over the footage, i can see that maybe the way to edit the condensation work, is to have them filmed doing the condensation, then shots of the animation, then the blowing, then the animation. So it is a bit like keyframe.
——————————————
Jannine Harringtons Clock.
For Windows the choreographer and artist Janine Harrington explored our everyday relationship to time with two interrelated artworks. The Human Clock was performed by a team of dancers who operated seconds, minutes, and hours with paper pages mimicking a digital clock as accurately as possible using only their own sense of time passing. In 10 Minutes participants were asked to gauge ten minutes of time without using a clock. They turned a numbered page when they felt that a minute had passed, and being visible from the pavements outside they also became performers. A wall drawing of recorded times developed over the week ranging from five and a half minutes to just short of twenty-five minutes.
——————————————–
Laying flat, can be safety in terms of balance, but also can make you feel defenseless, in today’s world I imagine it is a lot to ask people to lay flat, so this is a bigger ak than normal.
——————————————–
At the moment I feel I am a cauldron of art and design, with various ideas, being filtered through the two disciplines.
——————————————–
For the condensation animation, I have looked more into the way that people fill up the frame.
——————————————–
For the last work, am going to break the frame!
———————————————-
DANCE MAPS
—————————–
I NEED A HARP – IS THERE A HARP WORK
—————————–
On the ethics of participation maybe VIRTUOSITY – in some manner is the answer, the communication though the activity to those around of some part of the individual, is though the undertaking of the task. IS THIS VIRTUOSITY!
—————————
Often such work is seen as having no existence apart from documentation of the experience at the time- though artifacts before and after, I am looking at this.
——————————–
SEEKING OPPONENTS – Structures that create though collusion, the illusion that the players are competing, when they are actually colluding to create the experience.
——————————–
Supposed opposition
————————–
WHAT IS AN ASSET
————————-