Art-Game Elements Definitions

Imaginative Affordance

Objects within the game when activated afford interactive possibility, are alive with potential, often hidden amongst inactive objects to be found, or to be generated from existing objects through the gameplay. This is combined with the idea of an imaginative prop, in that the object can also be something that leads someone into the gameplay, and allows them to cross the boundaries.

Meaningful Breakthroughs

Small units of learning attained through in game actions, often leading to some further learning or understanding of the game environment. An action has a consequence – as in Space Invaders, you shoot an alien you see it explode, it has some kind of reaction. So the balance in the circle between first order, the apparatus of the experience and second order, the user experience and engagement.

Destabilisation

Games that cause an upset of the equilibrium of the play, a disorientation. This can as well as being physical, can be applied to an upsetting of rules, or the world around.

Collusion

An ironic sensibility – that the players play and engage in the activity, even though they may be distanced by the aesthetic, but join in and uphold the rules to create the experience. –  The idea that the players themselves create a scaffold of meaning to heighten the danger of the game play
Lusory Calibration

This is the number of arbitrary obstacles agreed upon by players for the game to occur.  This is also a method of calibration which for game designers is about making the game work to the limits of the players, but with artists can be used to tip play into the field of Art Object/participatory performance. This can also include a calibration with added obstacles to existing games to make them artworks. This can also affect the playability of the game,with an increase at times making the game more of a metaphor than playable.

ACCUMILATION

This is where the element of the artwork is to collect many small elements from participants, or a number of small moves or contributions form participants are fed into the artwork.

Amplification

This is where the happening or the occurrence in the artwork is somehow made greater than it’s normal undertaking, so moves or gestures or objects though the mechanic have a larger presence.