Condensation 14th Feb 2019

So a few things. Firstly filmed more bits this time at Gateshead college using the students. I don’t understand condensation, maybe I should look more into it. So worried about the atmospheric changes, in it was getting warm, like 13 degrees, so I thought this would affect the condensation, maybe even make it impossible, but strangely found it way better on this day. Am now thinking and after discussing it with the others, that if it is warm inside, but cold outside, then that is how it is best for the condensation. As when I moved to an outside window, it was not as good as doing it on the college window. Part of the challenge. Also this weeks seminar, made me think more about the orchestration, the bringing together of clips and what this means. Is there a term for this way of organising and creating work? While there is collage and bricolage and assemblage, is there an actual terms for the bringing together in an order a variety of clips, made and unmade, is this orchestration? So the seminal work the clock by Christian McKlay, which uses received clips, but is bringing them together, but in an order across time.

So it is driven by the concept, by the orchestration principle. I found this with this undertaking, as the edit is driven by the line of the animation, if I cut away, or extend scenes then the animation becomes harder to see, there is a limit to the amount of frames that any image can be before it breaks. With The clock too, which has Ludic potential I find, as when I saw it in the Tate last year, part of its pull is that it is real time, and people were checking their own time pieces to see how accurate the video was, so it became a form of game in this manner. But also the central principle of the accumulation of clips drive the work though, with little space for I guess it is because there is little chance for improvisation, in other edits you can cut away, or choose the order in which you bring the undertaking together, but here in the orchestration where is although line that the work must obey. Hence is orchestration the right work, for dealing with the small clips afterwards, basically editing in video terms is bringing together clips, and in digital editing, that is on a visible timeline, that stretches further than the individual clips.

So on the monitor you see the individual clip and what is on it, but in the package you see how that clip fits in with all the others. In narrative film, it would be the story, or the story line, that connects them, but here the individual frame is connected by the animation or in Clock the ability to tell the time So here the choice is limited, also this form of edit is not suing any other ways of dealing with the footage to show others aspects, or create digital effects, so unlike previous edits, that used a video wall effect to bring clips together, as in the handshake game, or as in the maypole game, here the work, has a single screen, but it attaches to all the other shots, the idea drives through it. Here also for the first time in the editing process, I used After Effects and premiere, as felt it was more structured to smaller clips. It is interesting here to view how the two packages show the clips, or use their interface to store them. In After effects it piles the clips one on top of another, so it is not so much through time, but you can see them stacked, in a pyramid shape, while in premiere, it is a through line, across the screen effect. In some sense the assemblage of clips, and their orchestration, for the first time, I can see with this animation, how the different packages reflect the idea.

But this research is also about the action, about creating the gaps for people to bleed through. In this work, it is interesting to see how much of the clip you can keep, if you stop the animation and have a longer clip of the blowing how does that effect the beat, or the dynamics of the work.

This time I had students as part of the undertaking and meant a good amount of partakers. It was interesting to hear the work re-explained to them and what they must do by their lecturers the task was very understandable, and it seems people can explain to each other what to do. We also did it on a free-standing piece of glass signage, and here in the square out the front, it became almost sculptural the task, and we got lots of attention and a couple of people took up the task themselves. It also meant they had to step up onto a podium and lean into the work. So it seemed almost poised, and kind of like a classical painting. It reminded me of the sculpture on the plinth, or the raising up of participants, it was a metaphor.

As it moves around the window I had to be careful that it didn’t get too high, so when we move to a new window it means I can bring the height they stretch down. I was concerned as now we are moving around a great deal, using different windows, and worry that maybe it won’t fit back together as the camera is changing the distance to the object, will this affect the animation I wonder?

I became interested more in how the condensation evaporated. Also in relation to the margins, even though we were doing it in a visible space, on a large object, we were only interested in a tiny aspect. Also in relation to seductive interfaces, and their use, and then contraptions, I find with this, maybe because it is a smaller action, that perhaps a good word to use with it is intriguing, as in people were intrigued by what we were doing, and this drew them over. Explaining how it comes together after the fact, is also an impetus for engagement. I found as the participants do over one frame, as in games, it meant there was a judging between here blows, with them wanting to do well and better ones, and seeing them in relation to their previous endeavours. So this was the challenge, but also their skills improved the more they blew, so it was progressive in some manner.

I still feel this would have worked well as an installation in some form of busy space. With visitors, able to make the frames and seeing all the templates displayed.

Is it opening up the drawing process, and bringing in people, is in some manner this a drawing like skill the blowing and filling of the template?

Also I feel this research is more about the participants and their experience, than this end work outcome. But can I balance both in this work in some manner.